AUGMENTED REALITY • GAME MECHANICS • UX DESIGN

AR BLUEPRINT BUILDER

Traditional floor plans can make it difficult for users to understand scale and spatial relationships before a space is built. AR Blueprint Builder was created to make architectural layouts more interactive through a mixed reality game experience using hand tracking and object placement.
Tools
•Unity
•Blender
ROLE
Developer
VIEW

BUILDING THE EXPERIENCE

The experience was built through iterative testing inside Unity, focusing on mixed reality interaction, hand tracking controls, object placement systems, and simple gameplay elements that guided the user through the environment.

INTERACTION SYSTEM

The interaction system was designed around natural hand movement and spatial interaction. Users grab, move, and place architectural pieces in real space while timed objectives and microgestures help guide the experience and create a more engaging workflow.

PROTOTYPE

AR Blueprint Builder is available via download for the meta store. To test it follow the provided link. Click join and the application with automatically installed onto any headset associated with the account used to sign in.

The video below demonstrates the final build.
RESULTS
Tranforming Blueprints Into Interactive Spaces. Experience the prototype here
1st
Place RedFest Award for AR Application
58
Modular Architectural Assets Created
10+
Interactive Mechanics Implemented
VIEW MORE WORK
/* LENIS SMOOTH SCROLL */ const lenis = new Lenis({ duration: 1.1, smoothWheel: true }); function raf(time) { lenis.raf(time); requestAnimationFrame(raf); } requestAnimationFrame(raf);